Opportunity Information: Apply for DARPA BAA 11 36

  • The DARPA Information Processing Technology Office in the science and technology and other research and development sector is offering a public funding opportunity titled "ENGAGE Learning to Solve Problems, Solving Problems to Learn" and is now available to receive applicants.
  • Interested and eligible applicants and submit their applications by referencing the CFDA number(s): 12.910 Research and Technology Development.
  • This funding opportunity was created on Feb 25, 2011 and posted on Feb 25, 2011.
  • Applicants must submit their applications by May 27, 2011 Dates Posting Date see announcement at www.fbo.gov Proposal Due Date Initial Closing 1200 noon (ET), 13 April 2011 Final Closing 1200 noon (ET), 27 May 2011 Industry Day March 15, 2011. (Agency may still review applications by suitable applicants for the remaining/unused allocated funding in 2026.)
  • Eligible applicants include: Unrestricted (i.e., open to any type of entity above), subject to any clarification in text field entitled Additional Information on Eligibility.
Apply for DARPA BAA 11 36

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Opportunity Summary:

DARPA, through its Information Processing Technology Office, issued Broad Agency Announcement (BAA) 11-36 titled "ENGAGE: Learning to Solve Problems, Solving Problems to Learn" to fund research and development of next-generation educational systems for very young learners, specifically children in Pre-K through Grade 3. The central goal is twofold: first, to capture and sustain early interest in STEM subjects (science, technology, engineering, and mathematics) using highly engaging learning experiences; and second, to turn those learning experiences into a rigorous research platform that can reveal which instructional approaches work best, for which students, and under what conditions. Rather than treating educational content and educational research as separate efforts, this opportunity emphasizes building learning tools that simultaneously teach and generate high-quality data about learning.

A key requirement is an educational game-based approach. DARPA is looking for game experiences that can compete with commercial entertainment products in terms of quality, usability, and engagement, not simple drill-and-practice software. The intent is that children will want to play, will play for meaningful amounts of time, and will encounter STEM ideas naturally through problem-solving. Within that game environment, performers are expected to embed strong pedagogical practices aligned with effective early-childhood instruction, while ensuring the game design supports clear learning objectives rather than incidental exposure. The framing "learning to solve problems, solving problems to learn" reflects an emphasis on authentic problem-solving as the vehicle for instruction, where the act of playing and overcoming challenges is also the act of learning core STEM concepts.

What makes this solicitation especially research-driven is the expectation that gameplay will be analyzed at scale across thousands of players. DARPA is explicitly interested in leveraging large populations of learners to identify patterns that smaller classroom studies cannot easily detect. Proposals should anticipate collecting fine-grained telemetry from play sessions and using it to infer learning progress, misconceptions, strategy use, persistence, and other behaviors that relate to learning. The analysis is expected to go beyond averaging outcomes across all children; instead, the program aims to determine the best approaches for teaching specific STEM topics while accounting for individual learning styles, demographics, and other factors the game can detect that may influence learning outcomes. In practice, this pushes applicants to combine educational design with robust data science, psychometrics/measurement, and experimentation methods suitable for real-world use by young children.

The solicitation also stresses measurement and metrics as a core design constraint. Games must be built so that they can identify and quantify learning-relevant indicators: what a child knows, what they are struggling with, what kinds of hints or scaffolds are effective, and how instructional sequences should adapt over time. That implies an interest in embedded assessment, adaptive learning pathways, and analytics that can support evidence-based conclusions about teaching strategies. DARPA is not only funding the creation of a compelling product; it is funding an instrumented learning environment capable of producing defensible findings about how children learn STEM concepts and which instructional interventions produce measurable gains.

Another important program objective is generalization beyond the game itself. DARPA wants to know whether the knowledge and skills gained in the game transfer to the classroom setting, meaning the learning should not be confined to in-game contexts or narrow patterns of interaction. Proposals should therefore consider evaluation strategies that connect in-game performance to external measures, such as classroom activities, teacher observations, or other assessments, and examine whether students can apply what they learned to new problems and real instructional environments. This focus on transfer underscores the program's applied nature: the games are a means to improve STEM learning broadly, not just within a closed digital experience.

From an administrative perspective, this is a discretionary funding opportunity under CFDA 12.910 (Research and Technology Development). DARPA indicated multiple possible award instruments, including cooperative agreements as well as other procurement contract mechanisms, reflecting flexibility in how awards could be structured depending on the nature of the proposed work and the degree of government involvement anticipated. No cost sharing or matching was required. Eligibility was listed as unrestricted (open to any type of entity), subject to clarifications that may appear in the full announcement text, which typically means universities, nonprofits, companies (including game studios and edtech firms), and research organizations could all potentially propose, alone or as part of teams.

The opportunity was posted February 25, 2011, with an initial proposal due date of 12:00 noon Eastern Time on April 13, 2011, and a final closing date of 12:00 noon Eastern Time on May 27, 2011. An Industry Day was scheduled for March 15, 2011 to help potential performers understand program goals and expectations. The announcement was archived June 26, 2011. While the listing shows award ceiling and floor as 0, that typically indicates that specific funding ranges were not encoded in the database entry and would instead be described in the full BAA or determined by DARPA based on proposal merit, scope, and available funds.

In summary, ENGAGE is a DARPA solicitation seeking teams that can merge high-end educational game development with serious learning science and large-scale data analytics for early STEM education. The ideal solution would deliver a game that children genuinely want to play, uses evidence-based instructional design, continuously measures learning in a meaningful way, and produces research insights about what works across diverse learners, while also demonstrating that what children learn in-game can carry over into real classroom learning.

FAQs - DARPA ENGAGE (BAA 11-36): Learning to Solve Problems, Solving Problems to Learn

What is the ENGAGE funding opportunity?

ENGAGE is a DARPA Broad Agency Announcement (BAA 11-36) issued through the Information Processing Technology Office to support research and development of next-generation educational systems for very young learners. The program focuses on building highly engaging learning experiences that also function as rigorous research platforms for understanding how children learn STEM.

Who is the target learner population for ENGAGE?

The solicitation specifically targets children in Pre-K through Grade 3.

What are the main goals of the program?

The program has a two-part goal: (1) capture and sustain early interest in STEM (science, technology, engineering, and mathematics) through highly engaging learning experiences, and (2) turn those learning experiences into a research platform that can identify which instructional approaches work best, for which students, and under what conditions.

What does “Learning to Solve Problems, Solving Problems to Learn” mean in this context?

It reflects an emphasis on authentic problem-solving as the main vehicle for instruction. The core idea is that as children play and overcome challenges, they are also learning STEM concepts through the process of solving meaningful problems.

Is the program looking for traditional educational software or something else?

ENGAGE emphasizes an educational game-based approach. DARPA is not seeking simple drill-and-practice software; it is seeking game experiences designed to compete with commercial entertainment products in quality, usability, and engagement.

How important is “game quality” to this solicitation?

Game quality is central. The intent is that children will genuinely want to play, will play for meaningful amounts of time, and will encounter STEM ideas naturally through gameplay and problem-solving.

Does the solicitation require clear learning objectives within the game?

Yes. While the learning should feel natural within the game, performers are expected to embed strong pedagogical practices and ensure the game design supports clear learning objectives rather than relying on incidental exposure.

What makes this solicitation research-driven compared to typical educational technology programs?

ENGAGE expects gameplay to be analyzed at scale across thousands of players. The game is expected to be instrumented so it can generate high-quality data about learning, enabling researchers to draw defensible conclusions about which instructional approaches work and for whom.

What kinds of data does DARPA expect teams to collect from gameplay?

Proposals should anticipate collecting fine-grained telemetry from play sessions and using it to infer learning progress, misconceptions, strategy use, persistence, and other learning-relevant behaviors.

Is the analysis expected to look only at overall average learning outcomes?

No. DARPA is explicitly interested in going beyond averages to determine which approaches work best for specific STEM topics while accounting for individual learning styles, demographics, and other factors that may influence learning outcomes.

What role do measurement and metrics play in ENGAGE?

Measurement and metrics are treated as a core design constraint. Games should be built to identify and quantify learning-relevant indicators such as what a child knows, what they are struggling with, which hints or scaffolds help, and how instruction should adapt over time.

Does the solicitation imply embedded assessment and adaptive learning?

Yes. The described expectations point to embedded assessment, adaptive learning pathways, and analytics that support evidence-based conclusions about teaching strategies and measurable learning gains.

Is DARPA funding only a product, or also the research instrument behind it?

Both. The opportunity emphasizes creating a compelling game experience and building an instrumented learning environment capable of producing defensible research findings about how children learn STEM and which interventions improve outcomes.

Does ENGAGE require that learning transfer beyond the game?

Yes. A key objective is generalization beyond the game itself, including whether knowledge and skills gained in-game transfer to classroom settings and to new problems outside the game environment.

What types of evaluation strategies are encouraged to test transfer to the classroom?

The solicitation indicates that proposals should consider evaluation strategies connecting in-game performance to external measures such as classroom activities, teacher observations, or other assessments, and examine whether learners can apply what they learned to real instructional environments.

What is the CFDA number and category associated with this opportunity?

The listing identifies CFDA 12.910, Research and Technology Development.

What funding instruments might DARPA use for awards?

DARPA indicated multiple possible award instruments, including cooperative agreements and other procurement contract mechanisms. This reflects flexibility in structuring awards based on the proposed work and the level of government involvement.

Is cost sharing or matching required?

No cost sharing or matching was required.

Who is eligible to apply?

Eligibility was listed as unrestricted (open to any type of entity), subject to clarifications in the full announcement. This generally implies that universities, nonprofits, companies (including game studios and edtech firms), and research organizations could potentially apply alone or as part of teams.

When was the opportunity posted and what were the deadlines?

The opportunity was posted on February 25, 2011. The initial proposal due date was 12:00 noon Eastern Time on April 13, 2011, and the final closing date was 12:00 noon Eastern Time on May 27, 2011.

Was there an Industry Day for this program?

Yes. An Industry Day was scheduled for March 15, 2011 to help potential performers understand program goals and expectations.

What does it mean that the announcement was archived?

The announcement was archived on June 26, 2011, indicating the listing is no longer active as a current open solicitation in that posting.

Why does the listing show an award ceiling and floor of 0?

The listing shows award ceiling and floor as 0, which typically indicates specific funding ranges were not encoded in the database entry. In such cases, funding amounts are usually described in the full BAA or determined by DARPA based on proposal merit, scope, and available funds.

What kinds of teams does ENGAGE appear to be designed for?

Based on the stated goals, ENGAGE is oriented toward teams that can merge high-end educational game development with learning science, robust measurement/psychometrics, experimentation methods, and large-scale data analytics suitable for real-world use by young children.

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